![sternguard with sentinels of terra sternguard with sentinels of terra](https://i.redd.it/e8a78p47kxe61.jpg)
Sternguard with sentinels of terra full#
If you take a full company all dedicated transports are free Jump packs can still be used for movement and assault and get rerolls, I believe all units and Dreadnoughts get shrouded but not 100%
![sternguard with sentinels of terra sternguard with sentinels of terra](https://i.redd.it/mwyq7c5rkxe61.jpg)
Honor guard Still the same, get raider as transport, units of up to 10, can take relic blades and Champion can take Hammer. Raven Guard get shrouded till the start of turn 2 If the picked unit is out of range of the whirlwinds, the may fire ignoring it. One landspeeder may pick an enemy unit at 12". Thechmarine and Techmarine gunner get +1 to Ominissiah rolls (repair vehicles) Ignore crew shaken and stunned if at 6" of a Techmarine or a Techmarine gunner If 2 Libs at 12" or less, harnessing is with 2+. Picked Lib harness warp charges with 3+ if one Lib is at 12" or less. Those Libs may not cast powers this turn. Pick one Librarian, This guy knows all the powers of any Lib of the formation at 12". If they destroy a Transport, unit inside the 2D6 S6 AP4 hits, Ignore cover. Stormraven gets the Strafin Run SR, if at least a Talon is alive. Make only a reserve roll for the whole unit If the unit has not the Stealth SR, they get it until the move, shoot, charge, etc. Chaplain may not leave the command squad. All units at 6" benefit from the Fanatic SR, not only the Chaplain unit When disembarking from a transport, assault Termi units get +1A.Īll units must enter via DS, unless embarked in a Transport. After coming from reserves, or disembarking, shooting weapons of the Termi squads get +1 shoot (For Example, Assault Cannon becomes Heavy 5) Enemy units get -2 to L, if they are a 12" of a mínimum of 3 units of this formation Units in this formation have Preferred Enemy against the picked unit At the beginning of the game, pick an enemy unit. If one Hunter hits a flyer with the main weapon, all Stalkers in the unit get +1BS when firing at this flyer. Tactic Doctrine may be used once per game (cumulative with other doctrines) To get the benefit of the tank squadrons you need 3 of them. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed. They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. No Land Raider Squadrons, but one Formation (3 Land Raiders of any type).
Sternguard with sentinels of terra upgrade#
Grav cannons + amp cost 35 points.Ĭhapter master upgrade is not one per army. Termins are now 175 points (Both types), altough hammer and shied cost +10 pointsĭevastator, for +5 points, may once per game, reroll to hit. If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost. (First company with a Captain and the second with a Chaplain). If you take 2 Demi-Companies, you get a full Company. This formation may use any battle doctrines once per battle 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents. The basic "Decurión" is the Demi battle company: Is that true that any HQ on a bike unlocks bikers as troops with no additional restrictions? If a unit loses a model during overwatch, that unit gets Rage unti EoT. If a unit loses a model during the opponent shooting phase that unit gets Counterattack until EoT I do not know if its already known, but Chapter tactics are: So I guess, they can, but only if they use Tactical squads. I cannot find in the book any restriction to the black templar purchasing tactical or scout squads. If you have an Ultramarines detachment, using a DemiCompany and Calgar, you may use the same doctrine 3 times during the battle. His army may use one additional doctrine, once per game.īTW doctrines are cumulative. Any unit at 12" reroll Ld tests (Moral, Pinning, Fear) Any unit in the same Detachment may use Warlord's Ld Shooting weapons of this unit get the Rending SR Every shooting phase pick a unit at max 12". Warlord and his unit get Furious Charge Reroll to wound HoW wounds.Ĭalgar (275) may choose his warlord trait from the codex. Jump pack units may use it bot in movement and assualt phases. Add +1 to the night fight roll if they want to. They have Shrouded during the first turn. Terminators 1 heavy weapon for every 5 models. Please give some room for error when getting early reports. This is the very latest in the Space Marine codex information that is crossing the web at this moment. There is a lot of information, including the details on the chapter tactics, formations, characters and more. The dam is open, and the flood waters of information on the new Space Marine codex is out.