The online persistent worlds offer challenges far beyond that though, and honestly a strong AC build can take down 10 avarage fighters of same level.
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You could finish this game with just a single class. Many years ago I played this game with just a Fighter/Thief crit/damage build and he had no problems. You can be sucessful with any combination as long as you build your character correctly. Sometimes creating a specific type of character for a module helps but is far from necessary.
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Originally posted by Valen:Having played all the Dungeon and Dragons PC games from about day one of their release - There is not Best Character. For comparison, my second highest AC was 72 (with crit immunity, on a bard / pale master / RDD, also a very strong combination). * Reached my highest ever AC of 96 with this combination on a persistent server. Various cleric spellcasting options for versatility. Decent damage and lots of attacks but not the best possible attack bonus. Use cleric buffs to beef up your monk fighting. However, that delays most of your buffs to high levels, so if you're playing the official campaigns it might be more fun to take just one or two levels of fighter and focusing more on sorcerer. Ftr 8 / Sorc 4 / RDD 8 is the optimal distribution which gives +16 BAB and four swings per round, then finish off RDD to lv 10 and take sorcerer with the remaining epic levels. Pay attention the order you take your levels, to maximize your base attack bonus at level 20. * Because your base attack bonus won't get as high as a pure fighter, and because you don't need a very high caster level since you're mostly buffing, Red Dragon Disciple can be a fun option to improve both your defense (fire, sleep and paralysis immunity, extra con, bigger hit dice and a stacking AC bonus) and offense (+8 str). The buffing becomes more manageable with Haste. * Can be tedious with all the buffing, but very strong and a unique playstyle. At epic levels you can get Automatic Still Spell. During the first levels you may instead want to take off your armor when buffing to save your spell slots.
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Use the Still Spell feat to prepare and cast your spells in full plate armor. * Focus your spellcasting mainly on buffing your melee combat. * Use fighter to gain weapon and armor proficiencies, enough base attack for extra swings, hit points and extra feats. * The so-called gish build (after githyanki fighter/wizards). (Death immunity or Mind Effect immunity)Ħ) Fighter / Wizard or Fighter / Sorcerer or Fighter / Sorcerer / Red Dragon Disciple Pick other spells to serve as alternate killing methods for targets who are immune to your chosen school. * Can be built with necromancy (Circle of Death, Finger of Death and Power Word: Kill) or with Illusion (Phantasmal Killer and Weird). Use the wizard specialization options, a maxed casting stat and spell focus feats to maximize your save DC and make things go away without any hit point hassle. * Empower / Maximize Metamagics for filling most spell levels's slots with the aforementioned spells and for dealing a ton of damage.
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The various cloud types can stack with each other. * Cloudkill, Acid Fog and Incendiary Cloud are also a fun option for multiple targets. * Magic Missile, Lesser/ Greater Missile Storm for single target and for encounters with a few enemies.
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* Fireball, chain lightning, horrid wilting, meteor swarm, etc. Consider taking one monk level at lv 1 to unlock the class bonuses and to take benefit from the 4x skill points. Get 10 levels of shifter for Greater Wild Shape IV (also works as the dragon form's prerequisite), then get monk with the rest. Not as damaging as the Ftr/WM, but still competitive, stylish and really fun! * A wild shape build focused on the forms that use unarmed attacks, combining the shapeshifting with a monk's unarmed benefits. * Strong from level 1 if you pick Power attack and Cleave first (cleric can't afford to, needs to take WM feats ASAP). Get the WM prerequisite feats, power attack, cleave (great cleave is unnecessary) and everything that improves attack bonus and damage with your chosen weapon. Greatsword for steady dps, scythe for big numbers (up to 500 damage per crit at max level). Cleric also takes longer to reach the power spike from WM levels due to slower feat progression. * Cleric buffed up for attack bonus and damage can outperform the fighter at high levels, but is more tedious due to buffs. * Highest melee dps with highest potential attack bonus.
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Human recommended.Ģ) Fighter / Weapon Master or Cleric / Weapon Master * Only becomes truly powerful at epic levels. * Much less effective against non-evil targets. evil target at max level can reach 2000+ damage. * Crit build able to pull off the highest damage I've ever got in a single hit. Here are a few:ġ) Paladin / Weapon Master / Champion of Torm There are many class combinations which are extremely powerful.